This document contains the information describing Information on how Unreal editor Editor can be streamed in E3DS Control Panel like a streaming applicationthe Browser on our Platform like an App.
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The instructions below are for UE 5.x versions. (The Pixel Streaming drop down not available in UE 4). |
Process:
Login in to your E3DS Control Panel account..
Select your config and edit it,
Config and click Edit.
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Go to
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“Developer Option” Tab.
Check the “Remote Control Unreal Editor” box.
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Select any
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App, click “Play App”.
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Info |
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It does not matter which app you are playing if the config has remote control enabled |
Instead of Playing an
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App, it will give you a link
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, copy
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it.
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Note |
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Do not close this webpage at Step 6, your stream will start on this page |
Go to your Unreal Engine
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Editor (make sure you have
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the Pixel Streaming Plugin enabled. Refer to this document if you don’t know how to enable the Pixel Streaming Plugin).
Open the Pixel
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Streaming dropdown and
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click on “Use Remote Signaling Server”.
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Replace this link with the one you copied
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previously.
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Select the Stream Full Editor option to start streaming your
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Editor from the webpage from step 6.
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Stream Full Editor will start streaming complete editorEditor. Stream Level Editor will only start streaming the Game that will be playing in the editor (Play in Editor Mode), if there is no game playing in the editor, you will be streaming they editor’s the Editor’s viewport only. |
Now you can control your Editor from our E3DS Pixel Streaming System
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Limitations:
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Meetings
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Note: If the host shares his control of Unreal Engine, and grants access to the Guests in the meeting, they can start using the Unreal Editor of the Host. (Refer to this document to Generate Meeting URLs from the Control Panel). |
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Here are sample Links for the Host and the Guest: |
Limitations ❌ 🚫
Note |
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Sometimes when you stop Streaming from the Editor, you need to start again from step 4 in this tutorial. It will generate a new link. We are working on fixing this |
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