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Select a Hovering or a Locked mouse Control.

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Find our Pricing Plans here.

Prepare to execute instructions

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Make sure to :

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Have an Unreal Engine Project.

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Enable the Pixel Streaming plugin.

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Package your Application from Unreal Engine.

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Prerequisites

  1. Access to the Control Panel.

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  1. Eagle 3D’s User Account

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Understand all the features of your New Control Panel.

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  1. .

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Instructions

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  1. at least one App Uploaded.

Instructions

Step 1. Sign In to

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the Control Panel

Login with your information.

Step 2. Select your App

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See : Generate a Streaming Link for your App.

Step 4. Create a Config

See : Create a Config for each Streaming Link.

Step 5. Edit the Config

See : Edit your Config.

Step 6. Select the Mouse scheme

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Select either Locked or Hovering Mouse.

1. Select Hovering Mouse from the drop down menu

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Handling mouse hover events is a common requirement for (UI) elements.

Detect when the mouse cursor is over a specific widget or object.

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2. Select Locked Mouse from the drop down menu

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Often used in first-person or third-person games.

Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

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3. Click Save

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Warning ❌ 🚫

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Note

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application

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[BUG] - Mouse sensitivity is different between large resolution / ultra wide frontend and standard 1080p

Now you know which Mouse Scheme to select for your App !

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See Advanced Config Features here.

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Need help? Contact Support

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Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

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