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Information on how Unreal Editor can be streamed in the Browser on our Platform like an App.

Note

The instructions below are for UE 5.x versions. (The Pixel Streaming drop down not available in UE 4).

Process:

  1. Login to your Control Panel..

  2. Select your Config and click Edit.

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  1. Go to your Unreal Engine Editor (make sure you have the Pixel Streaming Plugin enabled. Refer to this document if you don’t know how to enable the Pixel Streaming Plugin).

  2. Open the Pixel Streaming dropdown and click on “Use Remote Signaling Server”.

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Info

Note: If the host shares his control of Unreal Engine, and grants access to the Guests in the meeting, they can start using the Unreal Editor of the Host.

(Refer to this document to Generate Meeting URLs from the Control Panel).

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Note

Sometimes when you stop Streaming from the Editor, you need to start again from step 4 in this tutorial. It will generate a new link.

We are working on fixing this

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Need help? Contact Support

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Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Requests sent on weekends or national holidays will not be addressed until the following business day.