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Information about features in the ‘'Mouse Tab’'.

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Prerequisites

Info

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For this document, you need :

  1. Access to the Control Panel ;

  2. A user Account.

I.

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Enabled the Pixel Streaming plugin Enable the Pixel Streaming plugin

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Packaged your application Package your Project from Unreal Engine

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At least one uploaded application in the Control Panel. Upload your Unreal Engine Application

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Refer to this document to get how to toggle the mouse and discover other feature templates Feature Template for Eagle 3D Pixel Streaming

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Setup a Config following this tutorial Set Up Configurations on your Control Panel

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Go to Control Panel → Step2: Config Selection → Edit.

Mouse Options

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Mouse Options

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Go to: Control Panel > Step2: Config Selection > Edit > Mouse.

Refer to this document, if you need to create a new Config.

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1. Fake mouse with touches

See

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: Fake Mouse with touches.

2. Show

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Browser mouse

See

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Press ''ESC'' to show the cursor and use it again during runtime.

Mouse Control Scheme

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1. Locked mouse

Info

Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.

This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

2. Hovering mouse

Info

handling mouse hover events is a common requirement for user interface (UI) elements. This functionality allows you to detect when the mouse cursor is over a specific widget or object.

Issues and warnings

Warning

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

: Show Browser mouse.

II. Mouse Control Scheme

See : Mouse Control Scheme.

III. Cursor Style

See : Cursor Style.

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Warning :

There is a bug from Epic’s side on UE 5.1.1, 5.2 and 5.

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3 that causes issues showing the in game cursor while Pixel Streaming which is not from our side.

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Check

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this link to see how a user found a way to have an in-game cursor while Pixel Streaming.

(or check below)

  • Go to project settings > Engine > User interface > Software Cursor

  • add a New Software Cursor line ( click the + icon )

  • In the first field, select "Default"

  • In the second field select "DefaultCursor"

  • Save the project

Now you are ready to use the Mouse Tab’s features!

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See the Customization Tab for a White Label experience.

See how to receive inputs from Mobile.

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal

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