Learn to show Show or hide the Browser Mouse on your Stream.
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WRITING IN PROGRESS 🛠️ ❌ 🚫 🔧 |
from the New Control Panel.
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If you are on trial, activate your Account today! Upgrade to a Paid Plan from your Control Panel Find our Pricing Plans herehttps://www.eagle3dstreaming.com/pricing/ |
Prepare to execute instructions
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Make sure to :
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Instructions
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You should have at least one App uploaded Upload your Project on the new Control Panel |
Prerequisites
Access to the Control Panel.
At least one App Uploaded.
Instructions
Step 1. Sign In to your Control Panel
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Loginwith your information
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Step 2. Select your App
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Step 3. Generate a Streaming Link
Generate To learn how to generate a Streaming Link for your App, refer to this document.
Step 4. Create a Config
You can create a new Config
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or select an existing one.
To create a new Config, refer to this document.
Step 5. Edit the Config
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To learn how to edit the Config, refer to this document.
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Step 6. Enabling Show Browser Mouse
Toggle on Show Browser Mouse
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Click Save
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Confirm the changes. Click Save.
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Warning ❌ 🚫
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There’s a bug in Epic's Unreal Engine versions 5.1.1 and 5.2 which affects the in-game cursor visibility during Pixel Streaming, originating from Epic's side. See how a user found a workaround to enable the in-game cursor while Pixel Streaming. If the mouse does not display in other Unreal Engine versions, please contact Support. |
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To hide the browser mouse during streaming while still allowing it in the menu, refer to section 5, "Mouse Toggle," in this document. In the demo app E3DSFeaturesTemplate, locate Booth 6 for the Show/Hide Browser Mouse setting. |
Now you are ready to Show the Browser Mouse during runtime !
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Select a Mouse Control Scheme, refer to this document. |
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Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.
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