Eagle 3D Streaming

E3DS Features Template

This template demonstrates how to communicate UE4 app to Player Page and back while using Eagle Streaming System.

 

Demo URL: E3DS Iframe Demo

Repo: https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/

Packaged Build: https://drive.google.com/drive/folders/1PgK85pCfBqNhgVKauk0j3VfD8Mf7Y1rK?usp=sharing

 

Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response

 

The Pixel Streaming Plugin that runs within the Unreal Engine exposes a Blueprint API that you can use in your gameplay logic to handle custom UI events sent by the player HTML page and to emit events from the Unreal Engine to the player page.

 

To access this Blueprint API, add the Pixel Streamer Input to the Player Controller of your project with Pixel Streaming Plugin enabled for your project.

 

Image 1. Add the Pixel Streamer Input: Pixel Streaming Plugin

 

BP_DemoDisplay Blueprint:Path: Content\DemoRoom\BluePrint

You can retrieve it from the Player Controller using the Actor > Get Component by Class node. Click the Component Class input, and look for the PixelStreamingInputComponent in the list.

 

 

In the demo Send Pixel Streaming Response function is attached to the 3d Button press in map, however this can also be attached to any Key Press, other Custom Events and UMG events.

 

Image 2. Add the Pixel Streamer Input: Event Graph

 

 

Features

 

1. Open URL:


Refer to Open URL on user’s Browser from Unreal App.

2. Open Mailing app

 

 

Syntax:

{"cmd":"lunchMailApp","value":"Email to send to"}

 

Example Descriptor:

{"cmd":"lunchMailApp","value":"business@eagle3dstreaming.com"}

 

Blueprint:

Content/Blueprint/PixelStreamingBP/LaunchMailApp.uasset

 

3. Open Calling App

 

 

Syntex:
{"cmd":"lunchCallApp","value":"Phone Number"}

 

Example Descriptor:
{"cmd":"lunchCallApp","value":"(432) 296-2920"}

 

Blueprint:

Content/Blueprint/PixelStreamingBP/LaunchCallApp.uasset

 

4. Keyboard

Open Keyboard

Descriptor:
{"cmd":"lunchKeyBoard"}

Blueprint:

Content/Blueprint/PixelStreamingBP/OpenKeyBoard.uasset

 

5. Mouse Toggle

 

 

Descriptor:

{"cmd":"ToggleBrowserMouse"}

Blueprint:

Content/Blueprint/PixelStreamingBP/BrowerMouse.uasset

we also have :

{"cmd":"showBrowserMouse"}

and

{"cmd":"hideBrowserMouse"}

 

6. Increase the Pixel Streaming Session

Descriptor:

{"cmd":"increaseSessionExpireTime","value":"Amount"}

 

Blueprint:

Content/Blueprint/PixelStreamingBP/ SetSessionTimer.uasset

 

7. Show Information About Pixel Streaming User

 

 

Country Name and City

 

Descriptor:

{"cmd":"sendUserInfo"}

Blueprint:

Content/Blueprint/PixelStreamingBP/GetUserInfo.uasset

 

 

8. Show Information About Pixel Streaming User’s Device

 

 

Operating System on the Device (Windows, IOS, Android)

Browser Name

Descriptor:

{"cmd":"sendUserInfo"}

 

 

9. Video Player

 

 

Blueprint:

Content/Blueprint/ActorBP/TV.uasset

10. Audio Player

 

11. Command Line Arguments

 

Check this document : Pass Commands/ Parameters to your App from the Control Panel.

13. Redirect URL

Check this document : Redirect Streaming Window/Tab to a new Webpage.

14. End the session/game/streaming from blueprint:

Check this document : End Session/game/Streaming from Blueprint.

15. End the session/game/streaming as well as close the user's tab in the browser from the UE4 blueprint

Check this document : End session/game/streaming from UE4 Blueprint by closing user’s Browser Tab.

16. Capture a ScreenShot from blueprint

Check this document : Initiate Browser side Screenshot from Blueprints.

17. To toggle Fullscreen from blueprint

Check this document : Toggle Fullscreen from Blueprint.

 


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Eagle 3D Streaming