Learn how Steps to enable the setting from the Old Control Panel to get Logs logs in your the Browser’s Console during runtime, and save it on your device.
Prepare to execute instructions
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For this document, you should :
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Prerequisites
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Step1. Create a Development Build before Packaging the app from UE
Open UE editor → File → Package Project → Build Configuration → Development/Debug.
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Choose ‘'Development’' or ‘'Debug’' as your ‘'Build Configuration’' before Packaging your app from UE to generate Logs and allow our system to capture them. See how to Select a Build Configuration here Select a Build Configuration to Package your UE Project |
Step2. Enable the feature ‘Print UE4 Log in Browser Console’ from the Control Panel
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Go to: Control Panel → Edit → Developer Options → Print UE4 Log in Browser Console → Save. |
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Access to the Old Control Panel.
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Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin
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Package your App Package your Project from Unreal Engine
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Upload your AppUpload an App on your Control Panel
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Select an App from Step 1 in the Control Panel Select an App
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Select/Create a Config Select/Create a Config
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Watch this tutorial on our Youtube https://www.youtube.com/watch?v=-YuC83LsqT4
At least one uploaded application.
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Select your Build configuration as “Development” or “Debug” in order to generate Logs on your device and for our system to capture them. Refer to this document to get more details on each Build Configuration. |
Instructions
Step 1. Creating a Development Build
Open UE editor > File > Package Project > Build Configuration > Development/Debug.
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Step 2. Enabling the setting from the Control Panel
Go to: Old Control Panel.
In Step 2: Select a Config, click Edit Config and navigate to Developer Option.
Enable Print UE Log in Browser Console and click Save.
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Warnings ⚠️
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Displaying logs to a user located far from the server may cause:
We recommend disabling the ‘Print UE Log in Browser Console’ feature in your config unless necessary. |
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Excessive console logs can degrade performance, slow down the stream, and increase browser resource usage. Disable the ‘Print UE Log in Browser Console’ setting to optimize the streaming experience. |
Click Save
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Disable ADBLOCK as it wouldwill block the Logsfrom being generated to the browser. |
Step 3.
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Launching the App and checking 'Inspect elements'
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Go to: Old Control Panel.
In Step 3: Generate URLs, click Play App.
Open Inspect element or click CTRL+ shift+ i or F12
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or navigate to: Developer tools
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Navigate to: Console.
Enable 'Preserve Log'
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Enabling ‘Preserve Logs' allows to
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get the
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logs in the Console.
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Step 4.
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If your application crashes, you will see the errors in the Logs on your Console and the red error message on the app during runtime : ‘'App crashed. So redirecting you in 3 sec to re-establish connection’'. |
Spot the error in the Console Log.
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Getting errors in the logs upon Crash
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Step 5. Saving the log on your device
Right-click on the error from the Log and log to save it on your desktop anywhere you want.
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Important Notes:
Showing log to a user far away from the server user is connected might create connection issue due in poor stable connection to huge amount of log coming from far.
Latency issue too if user has limited internet.
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Now, you are ready to see your Log on get and save your Logs from your Browser Console and save it on your desktop!!
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Check how to download |
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