Information about features in the ‘'Mouse Tab’'.
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Prerequisites
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For this document, you |
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need :
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Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin
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Package your App Package your Project from Unreal Engine
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Upload your App Upload an App on your Control Panel
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Select an App from Step 1 in the Control Panel Select an App
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Select/Create a Config Select/Create a Config
Instructions
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I. Mouse Options
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Go to: Control Panel |
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> Step2: Config Selection |
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> Edit |
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> Mouse |
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Mouse Options
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Refer to this document, if you need to create a new Config.
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1. Fake mouse with touches
See : Fake Mouse with
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2. Show Browser mouse
See : Show Browser mouse.
II. Mouse Control Scheme
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1. Locked mouse
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Locking the mouse cursor is often used in first-person or third-person games for a smooth experience. This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character. |
2. Hovering mouse
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handling mouse hover events is a common requirement for user interface (UI) elements. This functionality allows you to detect when the mouse cursor is over a specific widget or object. |
Cursor Style
Issues and warnings
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Issue: Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation) Fix: change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application. |
See : Mouse Control Scheme.
III. Cursor Style
See : Cursor Style.
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Warning :There is a bug from Epic’s side on UE 5.1.1, 5.2 and 5.3 that causes issues showing the in game cursor while Pixel Streaming which is not from our side |
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this link to see how a user found a way to have an in-game cursor while Pixel Streaming. (or check below)
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Now you are ready to use the Mouse Tab’s features!
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See the Customization Tab for a White Label experience |
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panelIconId | atlassian-info |
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panelIcon | :info: |
bgColor | #F4F5F7 |
. See how to receive inputs from Mobile |
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