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  1. Now go back to the main player controller blueprint or character blueprint where you bind an event on new connection in Step 4.

  2. On New Connection, Spawn actor from class and choose new actor that you created.

  3. When spawned, call the custom event that was created.

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Now package your application and upload to Eagle 3D Streaming Control Panel and test your application. On application start, the Audio Broadcasting will work.

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  1. If you can’t hear any output from the app, please verify that you are using the correct Microphone in your system settings.

  2. Make sure your browser has the microphone access. (See this document for the permission to access the Microphone)

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Need help? Contact Support

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