This document outlines the use and functionality of the streaming tab which is the first tab in the edit Config list of features.
Preparing to execute instructions
Before starting the first step, make sure you have:
Access to the Control Panel ;
Enabled the Pixel Streaming plugin before packaging your application
At least one uploaded application in the Control Panel. 3. Upload your Unreal Engine Application to Eagle 3D Streaming's Platform for Pixel Streaming
To understand the load times and the difference between a first time upload vs an old upload /wiki/spaces/ED/pages/153485314
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
In the Control Panel, go to Step2: Config Selection. Press on ‘'Edit’' and you will get the list of Tabs. As it is shown below in (Image 1), the ‘'Streaming Tab’' is the first in the list.
Streaming Options
1. Streaming Priority
If the CCUs are in multiple regions, this feature will allow users to connect to the closest machine (Lower Latency) for a better quality or to get the available one (Faster connection) for a faster load time.
2. Password to start streaming
set a password to your application. The app will not run unless you enter the password. Secure Streaming URL by Password protection
3. URL Expiry Date
With this feature you can set the URL expiration date following the format (mm/dd/yyyy) and the time of expiration (Hours: minutes: seconds: milliseconds).
4. Launch most recent already available
There are a lot of uses for this feature, we chose to talk only about one of them in this document.
4.1. Enable the feature ‘'Launch most recent already available’'
Check the small box of the feature ‘'Launch most recent already available’', to enable it.
a. The use of this feature
Once enabled, this feature will make sure that your application will be automatically downloaded from the Cloud storage to our machines, every time you play it (it will behave as it was uploaded for the first time)
An application that is uploaded for the first time, behaves in a way that, when you click the URL to play it, on the loading page, you will see ‘'The Acquiring App/Preparing App phase’' and that is how you would know that it is downloaded from the Cloud to our machines.
4.2. Disable the feature ‘'Launch most recent already available’'
Disable the feature by unchecking the small box next to it.
That would get the loading process of your application to the normal ‘'Starting App’' progress bar for not a the first time uploads.
Now you are ready to use the ‘'Streaming Tab’' and its embedded features for your applications !
Need help? Contact Support
if you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
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