This document outlines a tutorial on how to get the UE log in a browser’s console.
Prepare to execute instructions
Before starting the first step, make sure you have:
Access to the Control Panel ;
Enabled the Pixel Streaming plugin before packaging your application
At least one uploaded application in the Control Panel. 3. Upload your Unreal Engine Application to Eagle 3D Streaming's Platform for Pixel Streaming
Get this tutorial also from Youtube https://www.youtube.com/watch?v=-YuC83LsqT4
- To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.
Instructions
Make sure you have a development build when you are packaging your application from Unreal Engine to generate logs which will allow our system to capture them.
Follow these steps:
Control Panel → Edit → Developer Options → Print UE4 Log in Browser Console → Play App.
Make sure your ADBLOCK is disabled or it will block the logs from being generated to the browser.
Go to inspect element (CTRL+ shift+ i or F12) or Developer tools.
You can see the logs in the screenshot below while the app is running.
If your application crashes, you will see the errors in the logs illustrated below and the red error message ‘'App crashed. So redirecting you in 3 sec to re-establish connection’'.
Right-click on the error from the Log like so:
Save it on your desktop anywhere you would like.
Now, you are ready to get your Browser Console Log !
Need help? Contact Support
if you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
0 Comments