Eagle 3D Streaming

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When you upload an app it undergoes 6 phases in the upload sequence to finally get uploaded, installed and ready to Launch from the new Control Panel. In this section we will discuss what happen when you upload an app.

Color code for the upload sequence:

Green : Pass

Red : Error

Yellow : Warning

Phase 1. Application Review

In this phase the system checks :

1. Whether pixel Streaming Plugin is enabled or not. If pixel plugin is not enabled then you will get an warning about it. But you can proceed to upload stage in this case.

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2. Whether the uploaded ZIP file contains a packaged Unreal Engine App ort not. If not then you will get an warning. But this time you will not be able to proceed to the next stage. When you will click on “UPLOAD” button you will get an error message (Figure 3)

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3. Exists an exe file inside the ZIP file

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Phase 2. Upload Application

The system will automatically start uploading once you click ‘Upload’.

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If the Upload process gets interrupted, the test fails (i.e. error in Red).

Click 'RETRY’ to upload again. This will take you back to Step 1.

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Phase 3. Acquiring Application

This step is automatically start when the App is done uploading at 50%. In this step your uploaded ZIP file is stored in a remote machine or device.

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Phase 4. Preparing Application

In this step the ZIP file is extracted and installed in the remote machine or device and prepared for final testing and streaming.

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Phase 5. Application in Queue

If multiple apps are uploaded simultaneously, they will be in a queue,. This test may take longer to complete if the queue size is large, otherwise it will go to the next stage in a short period of time.

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Phase 6. Testing Application

The purpose of this phase is to make sure the App is ready to stream. The app is played in the remote machine or device to check whether it is steaming perfectly or not.

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After all the phase of the testing your app will be either ready to stream (Figure 7) or will give Error Testing (Figure 8).

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Testing error occurs when you have not enabled pixel streaming in you project

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