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Phases in the Upload Sequence

Eagle 3D Streaming

Phases in the Upload Sequence

When you upload an app it undergoes 6 phases in the upload sequence to finally get uploaded, installed and ready to Launch from the new Control Panel. In this section we will discuss what happen when you upload an app.

 

Color code for the upload sequence:

Green : Passed

Red : Error

Yellow : Warning

 

Phase 1. Application Review

 

In this phase application is reviewed by the system. The system checks:

(i) Whether pixel streaming is enabled or not

(ii) Whether the uploaded ZIP file contains a packaged UE app or not

(iii) Whether there exist an exe file or not

 

If the app app passed this system check then you will see the success signal (Green Color)

 

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Figure 1. Application Reviewed Successfully



If pixel plugin is not enabled then you will get an warning (Yellow Color) about it. But you can proceed to application upload phase in this case.

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Figure 2. Warning as Pixel Plugin Not Detected

 

 

After scanning the app, a virus was found. The system is attempting to remove it and proceed.

 

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Figure 3. Virus Found

 

 

 

If the uploaded ZIP file doesn’t contains UE app then you will get an warning (Yellow Color). This time you will not be able to proceed to the next stage. When you will click on “UPLOAD” button you will get an error message (Figure 5)

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Figure 4. Warning as UE App Not Found


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Figure 5. Error Message

 

 

 

Error Due to Enabling Pixel Streaming Plugin 2. Please continue using the previous version of the Pixel Streaming Plugin. Do not enable Pixel Streaming Plugin 2 to ensure seamless operation and avoid interruptions.

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Figure 6. Error Due to Enabling Pixel Streaming Plugin 2

 

 

 

 

 

 

 

 

 

Phase 2. Upload Application

 

The system will automatically start uploading the app once you click ‘Upload’ (Figure 7) and upload will be completed if everything is ok (Figure 8)

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Figure 7. Application is Uploading

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Figure 8. Application Uploaded Successfully

 

If your internet connection is slow or interrupted, your app may get stuck at this stage.

 

If the upload process gets interrupted, the test fails (i.e. error in Red).

Click 'RETRY’ to upload again. This will take you back to phase 1.

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Figure 9. Error While Uploading

 

 

 

 

 

 

 

 

 

 

 

Phase 3. Acquiring Application

 

This phase is automatically start when the App is done uploading at 50%. In this phase your uploaded ZIP file is stored in a remote machine or device.

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Figure 10. Application Acquiring

 

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Figure 11. Application Acquired Successfully

 

If the ZIP file is incomplete, missing essential files or folders, or if there is an interruption in the internet connection, this phase may result in an error.

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Figure 12. Error in acquiring application

 

Sometimes, you may encounter an issue where the process gets stuck in the acquiring phase and displays an error after some time. This can happen due to missing essential files in your uploaded ZIP file, a network interruption, or, in rare cases, a temporary issue with our server. However, server-related issues are extremely uncommon.

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Figure 13. Error in Acquiring Phase

 

 

 

 

 

 

 

Phase 4. Preparing Application

 

In this phase the ZIP file is extracted and installed in the remote machine or device and prepared for final testing and streaming.

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Figure 14. App is preparing

 

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Figure 15. App is Prepared for Final Test

If the ZIP file is incomplete or missing essential files and folders, or if there is a network interruption, this phase may result in an error.

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Figure 16. Error in Preparing the App

 

 

 

 

 

 

 

 

 

 

 

Phase 5. Application in Queue

 

If multiple apps are uploaded simultaneously, they will be in a queue,. This test may take longer to complete if the queue size is large, otherwise it will go to the next stage in a short period of time.

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Figure 17. App is in Queue

 

 

This test may take long period of time if the queue size is large.

 

 

If there is a network interruption, this phase may result in an error.

 

 

 

 

 

 

 

 

 

Phase 6. Testing Application

 

The purpose of this phase is to make sure the App is ready to stream. The app is played in the remote machine or device to check whether it is steaming perfectly or not.

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Figure 18. Testing the App

 

After all the phase of the testing your app will be either ready to stream (Figure 19) or will give Error Testing (Figure 20).

 

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Figure 19. App is ready to stream

A testing error occurs when Pixel Streaming is not enabled in your project, or there is a network interruption.

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Figure 20. Error Testing

 

A testing error occurred because the uploaded app exceeded the allocated resources. To learn more about resource allocation for an app, please refer to the following document:

Hardware and Software Specifications

 

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Figure 21. Error Testing

 

 

 

 

 

 

 

 


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