Eagle 3D Streaming

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When you upload an app it undergoes 6 phases in the upload sequence to finally get uploaded, installed and ready to Launch from the new Control Panel. In this section we will discuss what happen when you upload an app.

Color code for the upload sequence:

Green : Passed

Red : Error

Yellow : Warning

Phase 1. Application Review

In this phase application is reviewed by the system. The system checks:

(i) Whether pixel streaming is enabled or not

(ii) Whether the uploaded ZIP file contains a packaged UE app or not

(iii) Whether there exist an exe file or not

If the app app passed this system check then you will see the success signal (Green Color)

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If pixel plugin is not enabled then you will get an warning (Yellow Color) about it. But you can proceed to application upload phase in this case.

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If the uploaded ZIP file doesn’t contains UE app then you will get an warning (Yellow Color). This time you will not be able to proceed to the next stage. When you will click on “UPLOAD” button you will get an error message (Figure 4)

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Phase 2. Upload Application

The system will automatically start uploading the app once you click ‘Upload’ (Figure 5) and upload will be completed if everything is ok (Figure 6)

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If the upload process gets interrupted, the test fails (i.e. error in Red).

Click 'RETRY’ to upload again. This will take you back to phase 1.

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Phase 3. Acquiring Application

This phase is automatically start when the App is done uploading at 50%. In this phase your uploaded ZIP file is stored in a remote machine or device.

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If the ZIP file is incomplete or missing essential files and folders, this phase may result in an error.

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Phase 4. Preparing Application

In this phase the ZIP file is extracted and installed in the remote machine or device and prepared for final testing and streaming.

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If the ZIP file is incomplete or missing essential files and folders, this phase may result in an error.

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Phase 5. Application in Queue

If multiple apps are uploaded simultaneously, they will be in a queue,. This test may take longer to complete if the queue size is large, otherwise it will go to the next stage in a short period of time.

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This test may take long period of time if the queue size is large.

Phase 6. Testing Application

The purpose of this phase is to make sure the App is ready to stream. The app is played in the remote machine or device to check whether it is steaming perfectly or not.

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After all the phase of the testing your app will be either ready to stream (Figure 16) or will give Error Testing (Figure 17).

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Testing error occurs when you have not enabled pixel streaming in you project

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