Eagle 3D Streaming

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Follow the steps to package server build:

Step 1. Navigate to Edit > Project Settings

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Step 2. Select Packaging and search “list of map”

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Step 3. Add Third Person Map

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Step 4. Select Build Target as YourProjectNameServer

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Step 5. Navigate to Platforms > Windows > Package Project

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Step 6. Select an empty folder

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Step 7. Click Show Output Log to see the output log

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We will see packaging failed due to Unknown Error.

To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:

  1. Source build version from Epic Games.

  2. Source build version from Eagle 3D Streaming.

Building and packaging the project with the source build version of Epic Games is a lengthy process and requires very powerful hardware. Therefore, we encourage you to use the Eagle 3D Streaming Version.

Step 8. Download E3DS version of Unreal Engine

Download the source build Unreal Engine of Eagle 3D Streaming from this URL.

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Step 9. Extract the downloaded ZIP file

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Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type

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Step 11. Open Unreal Editor

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Step 12. Close the Unreal Editor and open the .uproject file using the E3DS version of Unreal Editor.

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Step 13. Now Package the server build

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