Eagle 3D Streaming

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Follow the steps to package server build:

Step 1. Navigate to Edit > Project Settings

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Step 2. Select Packaging and search “list of map”

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Step 3. Add Third Person Map

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Step 4. Select Build Target as YourProjectNameServer

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Step 5. Navigate to Platforms > Windows > Package Project

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Step 6. Select an empty folder

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Step 7. Click Show Output Log to see the output log

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We will see packaging failed due to Unknown Error.

To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:

  1. GitHub (Source Build) version from Epic Games.

  2. GitHub (Customized Source Build) version from Eagle 3D Streaming.

Binary version of Epic Games

GitHub version of Epic Games

GitHub Version of E3DS

  • Does not support creating dedicated server build.

  • Provides support to create dedicated server build.

  • The build process is lengthy and requires a high-speed internet connection to download a large amount of data (around 50GB).

  • A significant amount of storage space is needed (around 350GB for UE 5.5).

  • At least 16GB of RAM is required.

  • A 8-core processor is necessary for optimal performance during the build process.

  • Provides support to create dedicated server build

  • Does not require a separate build process, as it is already pre-built and integrated.

  • No need for high-end hardware specifications.

Step 8. Download E3DS version of Unreal Engine

Download the source build Unreal Engine of Eagle 3D Streaming from this URL.

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Step 9. Extract the downloaded ZIP file

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Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type

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Step 11. Create a shortcut of Unreal Editor in desktop

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Step 12. Switch the Unreal Engine version

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Step 13. Open the project by double clicking on .uproject file

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Step 14. Now Package the server build

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