Packaging Server Build
Follow the steps to package server build:
Step 1. Navigate to Edit > Project Settings
Step 2. Select Packaging and search “list of map”
Step 3. Add Third Person Map
Step 4. Select Build Target as YourProjectNameServer
Step 5. Navigate to Platforms > Windows > Package Project
Step 6. Select an empty folder
Step 7. Click Show Output Log to see the output log
We will see packaging failed due to Unknown Error.
To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:
GitHub (Source Build) version from Epic Games.
GitHub (Customized Source Build) version from Eagle 3D Streaming.
Binary version of Epic Games | GitHub version of Epic Games | GitHub Version of E3DS |
---|---|---|
|
|
|
Step 8. Download E3DS version of Unreal Engine
Download the source build Unreal Engine of Eagle 3D Streaming from this URL.
Step 9. Extract the downloaded ZIP file
Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type
Step 11. Create a shortcut of Unreal Editor in desktop
Step 12. Switch the Unreal Engine version
Step 13. Open the project by double clicking on .uproject file
Step 14. Now Package the server build
Ask questions and help your peers Community Forum
Need help? Contact Support