Eagle 3D Streaming

Packaging Server Build

 

 

Follow the steps to package server build:

 

Step 1. Navigate to Edit > Project Settings

 

image-20241129-141901.png
Figure 1. Project Settings

 

 

 

 

 

 

 

 

 

 

 

 

Step 2. Select Packaging and search “list of map”

 

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Figure 2. Select Packaging

 

 

 

 

 

 

 

 

 

 

Step 3. Add Third Person Map

 

 

 

 

 

 

 

 

 

 

 

 

Step 4. Select Build Target as YourProjectNameServer

 

 

 

 

 

 

 

 

 

 

 

Step 5. Navigate to Platforms > Windows > Package Project

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 6. Select an empty folder

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 7. Click Show Output Log to see the output log

 

 

 

 

 

We will see packaging failed due to Unknown Error.

 

 

 

To avoid this kind of packaging failure, you must use a source build of Unreal Engine. You have two options:

  1. GitHub (Source Build) version from Epic Games.

  2. GitHub (Customized Source Build) version from Eagle 3D Streaming.

 

 

Binary version of Epic Games

GitHub version of Epic Games

GitHub Version of E3DS

Binary version of Epic Games

GitHub version of Epic Games

GitHub Version of E3DS

  • Does not support creating dedicated server build.

  • Provides support to create dedicated server build.

  • The build process is lengthy and requires a high-speed internet connection to download a large amount of data (around 50GB).

  • A significant amount of storage space is needed (around 350GB for UE 5.5).

  • At least 16GB of RAM is required.

  • A 8-core processor is necessary for optimal performance during the build process.

  • Provides support to create dedicated server build

  • Does not require a separate build process, as it is already pre-built and integrated.

  • No need for high-end hardware specifications.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 8. Download E3DS version of Unreal Engine

 

Download the source build Unreal Engine of Eagle 3D Streaming from this URL.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 9. Extract the downloaded ZIP file

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 10. Navigate to Engine > Binaries > Win64 and sort the files by Type

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 11. Create a shortcut of Unreal Editor in desktop

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 12. Switch the Unreal Engine version

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 13. Open the project by double clicking on .uproject file

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 14. Now Package the server build

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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