Change a user's Browser mouse cursor from the Blueprint of the Unreal App
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Before using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response
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To Change the user's browser mouse cursor, you have to pass a valid mouse cursor property (cursor - CSS: Cascading Style Sheets | MDN) from the Unreal app to the browser side through a JSON object. Our browser-side system will collect that property from the JSON object and apply it to the mouse cursor of the browser.
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Please note if you provide an invalid value or you have done some other operation on mouse cursor then the effect will be different than expected.
This cmd will not have anything to do with the Unreal side mouse cursor.
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Syntax:
{"cmd":"setBrowserSideMouseCursorTo","value":"valid mouse cursor property "}
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// Some valid mouse cursor property values are:
cursor: defaultcursor
cursor: grab
cursor: text
cursor: move
cursor: help
cursor: not-allowed
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Blueprint from the example project:
We will fill this section in the future.
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