Learn to end the session in the client’s stream in his Browser from your Unreal Engine Blueprints. Follow the instructions below.
Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response
To end the Game/Session from Unreal Engine you have to send:
{"cmd":"ForeceEndSession"}
The client’s session will be terminated, and this page will show up on the client’s Browser:
Figure 1. Session Ended
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