Testing App from Computer Browser
Before uploading your App on the Control Panel, you should test it with Epic’s Signaling Server first, to make sure it is ready for Pixel Streaming.
Follow the steps to test whether pixel streaming plugin enabled or not:
Step 1. Follow the path below and click on “get_ps_servers.bat”:
Your Project Folder > Samples > PixelStreaming > WebServers > get_ps_servers.bat
Let’s say your project name is “MyProject2”, then the folder structure should be:
MyProject2 > Samples > Pixel Streaming > Webservers > get_ps_servers.bat
Step 2. Once you click on “get_ps_servers.bat” some file will start downloading and a terminal will be displayed like below:
After downloading all required files the terminal will be automatically closed.
Step 3. Click on “run_local.bat”.
Follow the path below and click on “run_local.bat”:
Your project folder > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd > run_local.bat
Let’s say your project name is “MyProject2”, then the folder structure should be:
MyProject2 > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd > run_local.bat.
Step 4. All required files will be downloaded.
Once you click on “run_local.bat”, some files will be download and a terminal will be displayed like below:
Step 5. Follow the path below and and create a shortcut of the exe file of your app:
Your project folder > Package > Windows
Step 6. Right click on the shortcut app and go to Properties.
Step 7. In the Target field go to end of existing line and hit a space from your keyboard. Then paste the command line from below and click ok.
-log -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888 -RenderOffScreen -AllowPixelStreamingCommands
Step 8. Double click on the shortcut of the exe file to open it.
Step 9. CLICK TO START Streaming.
Open your browser and type “localhost” or “127.0.0.1”. Then press CLICK TO START
Step 10. Your app will run in local server.
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