Upload and Stream the App
Follow the steps below to upload using E3DS Automation Tools and stream it :
Step 1. Open your project in Unreal Editor and Go to Edit > Plugins.
Step 2. Enable Pixel Streaming Plugin.
Step 3. Restart your Unreal Editor.
Step 4. Go to Edit > Project Settings.
Step 5. From Plugins select “E3DS Automation Tools Settings”.
Step 6. Configure E3DS Automation Tools Settings.
Download EL_AT.exe file (If you have not downloaded it before)
Download 7-Zip application and install that match your computer specification (If you have not done it before)
(i) Select Path to E3DS Executable (Figure 8) and configure the path (Figure 9)
Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured.
(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file (Figure 14)
(iii) Login to Control Panel and copy the API key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)
(iv) Give Your E3DS Streaming App Name
(v) Choose Packaging Mode
(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)
Step 7. Launch your project.
Select Launch E3DS Automation Tool to push the project to cloud (Figure 22)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 23). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 24)
Step 8. Now come to Control Panel and you will see your uploaded app.
Step 9. Click Create New Stream link.
Step 10. Click Play App.
Step 11. Wait for a machine to be allocated.
Step 12. Press Play button.
Step 13. Now you can see the app is streaming.
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