Eagle 3D Streaming

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Follow the steps to package and upload the project:

Step 1. Click on the E3DS icon to launch the E3DS Automation Tools and deploy the project to the cloud.

Select Launch E3DS Automation Tool to package and push the project to cloud

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After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 2). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded

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After a few minutes, you will see a message confirming the successful upload of the server app and game app. If the upload fails, it may be due to the following reasons:

  • Your Visual Studio is not properly configured with Unreal Engine.

  • You may have skipped one or more steps in the tutorial.

  • You may be using the binary version of Unreal Engine from Epic Games.

If the project is failed to upload, then you should try Package the Project Manually Section to package your the project, then upload it.

To create a server you need to use source build Unreal Engine of Eagle 3D Streaming. You can download the source build Unreal Engine of Eagle 3D Streaming from this URL.

Step 2. Now come to Control Panel and you will see your uploaded server app and game app.

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