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Info

Before starting the first step, make sure you have:

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

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1. Fake mouse with touches

Get the tutorial on the fake mouse with touches from this document https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/13893635/Eagle+Guide+to+Touch+Components+for+Mobile+Devices#Control-Panel--Config

2. Show browser mouse

Enable this feature to see the browser mouse while streaming. Disable it from Edit Config to hide it from the stream. Press ''ESC'' to be able to show the cursor and use it again.

3. Mouse Control Scheme

On the drop down menu, choose a ‘'Hovering Mouse’' or a ‘'Locked Mouse’', and save it to apply the changes to the stream.

Warning

Issue: Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix: change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

Warning

Warning:

There is a bug from Epic’s side on Unreal Engine 5 that causes issues showing the in game cursor while Pixel Streaming applications which is not from our side.

In order to toggle the visibility of the browser mouse from CMD or from your Blueprints, find the tutorial here under 5. Mouse Toggle Feature Template for Eagle 3D Pixel Streaming

Now you are ready to use the Mouse Tab’s features! if you want to check the next Tab’s features, you can find it here Tab: Keyboard

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