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Information about features in the ‘'Mouse Tab’'.

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Prerequisites

Info

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For this document, you need :

  1. Access to the Control Panel

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Enabled the Pixel Streaming plugin Enable the Pixel Streaming plugin

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Packaged your application Package your Project from Unreal Engine

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At least one uploaded application in the Control Panel. Upload your App on your Control Panel

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Refer to this document to get how to toggle the mouse and discover other feature templates Feature Template for Eagle 3D Pixel Streaming

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Setup a Config following this tutorial Set a Config for your App on your Control Panel

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Go to Control Panel → Step2: Config Selection → Edit.

Mouse Options

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  1. ;

  2. A user Account.

I. Mouse Options

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Go to: Control Panel > Step2: Config Selection > Edit > Mouse.

Refer to this document, if you need to create a new Config.

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1. Fake mouse with touches

See : Fake

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Mouse with touches

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Receive touch commands on your Mobile device. https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/13893635/Eagle+Guide+to+Touch+Components+for+Mobile+Devices#Control-Panel--Config

2. Show

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Browser mouse

See : Show Browser

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mouse

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Press ''ESC'' to show the cursor and use it again during runtime.

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II. Mouse Control Scheme

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1. Locked mouse

Locked Mouse

Info

Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.

This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

2. Hovering mouse

Hovering Mouse

Info

handling mouse hover events is a common requirement for user interface (UI) elements. This functionality allows you to detect when the mouse cursor is over a specific widget or object.

Issues and warnings

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Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

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See : Mouse Control Scheme.

III. Cursor Style

See : Cursor Style.

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Warning :

There is a bug from Epic’s side on UE 5.1.1, 5.2 and 5.

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3 that causes issues showing the in game cursor while Pixel Streaming which is not from our side.

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Check

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this link to see how a user found a way to have an in-game cursor while Pixel Streaming.

(or check below)

  • Go to project settings > Engine > User interface > Software Cursor

  • add a New Software Cursor line ( click the + icon )

  • In the first field, select "Default"

  • In the second field select "DefaultCursor"

  • Save the project

Now you are ready to use the Mouse Tab’s features!

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if you want to check the next Tab’s features, find it here Keyboard Tab

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See the Customization Tab for a White Label experience.

See how to receive inputs from Mobile.

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