Information on how Unreal Editor can be streamed in the Browser on our Platform like an App.
Process:
Login in your Control Panel account.
Select your config then click Edit.
Go to “Developer Option” Tab.
Check the “Remote Control Unreal Editor” box.
Without Selecting any application, click “Play App”.
Instead of Playing an App, it will give you a link, copy it.
Go to your Unreal Engine editor (make sure you have pixel streaming plugin enabled. Refer to this document).
Open the Pixel streaming dropdown and Click on “Use Remote Signaling Server”.
Replace this link with the one you copied previously.
Select the Stream Full Editor option to start streaming your Editor from the Browser Window.
Stream Full Editor will start streaming complete Editor.
Stream Level Editor will only start streaming the Game that will be playing in the editor (Play in Editor Mode),
if there is no game playing in the editor, you will be streaming the Editor’s viewport only.
Now you can control your Editor from our E3DS Pixel Streaming System
Meetings
Note : If the host shares his control of unreal engine, and grants access to the Guests in the meeting, they can start using the Unreal Editor of the Host.
Here are sample Links for Host and the Guest :
Host :
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-RemoteDemo?hostMeetingId=e2094870-ff6e-48e4-a941-d19cea9a4435
Guest :
https://connector.eagle3dstreaming.com/v5/demo/E3DS-RemoteDemo?GuestMeetingId=e2094870-ff6e-48e4-a941-d19cea9a4435
Limitations ❌ 🚫
Sometimes when you stop Streaming from the Editor, you need to start again from step 4.
It will generate a new link.
We are working on fixing this
Need help? Contact Support.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
Requests sent on weekends or national holidays will not be addressed until the following business day.
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