Pixel Streaming Plugin 2 Compatibility
Epic Games recently introduced Pixel Streaming Plugin 2 (PSP2), which brings major architectural changes and improvements to Unreal Engine’s Pixel Streaming system.
Eagle 3D Streaming now supports Pixel Streaming Plugin 2. However, based on extensive internal testing and customer reports, there are important compatibility considerations you should understand before deploying applications publicly.
Current Compatibility Status
Unreal Engine Version | Pixel Streaming Plugin | Status |
|---|---|---|
UE 5.7 | PSP2 | ✅ Recommended |
UE 5.5 | PSP2 | ⚠️ Known Streaming Issues |
UE 5.6 | PSP2 | ⚠️ Known Streaming Issues |
UE 5.5 / 5.6 | PSP1 | ✅ Stable Alternative |
Main Known Issue
Applications built with:
Unreal Engine 5.5
Unreal Engine 5.6
using:
Pixel Streaming Plugin 2
may experience a critical issue where:
The WebRTC connection successfully negotiates, but the video stream fails to start (Figure 2)
Why This Happens
The issue appears to be highly dependent on:
Geographic region of the streaming machine
Geographic region of the end user
This behavior originates from Epic Games’ Pixel Streaming Plugin 2 implementation in Unreal Engine 5.5 / 5.6.
Eagle 3D Streaming only replicates Epic Games’ Pixel Streaming infrastructure and behavior. Therefore, this issue is not platform-specific and also occur when using Epic’s own signaling server and infrastructure directly.
Real-World Example
Let’s say:
Your application is hosted in the USA (Streamer Machine Location is in USA)
The app is built with:
Unreal Engine 5.5 or 5.6
Pixel Streaming Plugin 2
User Connection Results:
Streamer Region | User Region | Result |
|---|---|---|
USA | USA | ✅ Usually works |
USA | Europe | ❌ Video stream may fail |
USA | Asia | ❌ Video stream may fail |
Similarly:
Streamer Region | User Region | Result |
|---|---|---|
Europe | Europe | ✅ Usually works |
Europe | USA | ❌ Video stream may fail |
Europe | Asia | ❌ Video stream may fail |
Recommended Production Setup
Setup | Recommendation |
|---|---|
UE 5.7 + PSP2 | ✅ Best Option |
UE 5.5 / 5.6 + PSP2 | ⚠️ Use with caution |
UE 5.5 / 5.6 + PSP1 | ✅ Stable Alternative |
Important Note About Internal Testing
Many teams do not immediately notice this issue because:
Local testing often works correctly since both the streamer and browser are under the same network and geographic location
As a result, applications may appear to function correctly during development and internal QA testing.
However, the issue becomes significantly more visible during:
Public deployments
Global user access
Cross-region streaming scenarios
This is why some applications work perfectly during internal testing but experience video stream failures after being deployed to users in different geographic regions.
Need help?
If you need any assistance, feel free to reach out through any of the following channels:
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📧 Email Support: support@eagle3dstreaming.com
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