Pixel Streaming Plugin 2 Compatibility

Eagle 3D Streaming

Pixel Streaming Plugin 2 Compatibility

Epic Games recently introduced Pixel Streaming Plugin 2 (PSP2), which brings major architectural changes and improvements to Unreal Engine’s Pixel Streaming system.

Eagle 3D Streaming now supports Pixel Streaming Plugin 2. However, based on extensive internal testing and customer reports, there are important compatibility considerations you should understand before deploying applications publicly.

 

 

image-20241224-023423.png
Figure 1. Pixel Streaming Plugin 2

 

 

 

 

 

 

 

 

 

 

Current Compatibility Status

Unreal Engine Version

Pixel Streaming Plugin

Status

Unreal Engine Version

Pixel Streaming Plugin

Status

UE 5.7

PSP2

✅ Recommended

UE 5.5

PSP2

⚠️ Known Streaming Issues

UE 5.6

PSP2

⚠️ Known Streaming Issues

UE 5.5 / 5.6

PSP1

✅ Stable Alternative

 

 

 

 

 

 

 

Main Known Issue

Applications built with:

  • Unreal Engine 5.5

  • Unreal Engine 5.6

using:

  • Pixel Streaming Plugin 2

may experience a critical issue where:

The WebRTC connection successfully negotiates, but the video stream fails to start (Figure 2)

 

image-20260507-054436.png
Figure 2. Video Stream Failed

 

 

 

 

 

 

 

 

Why This Happens

The issue appears to be highly dependent on:

  • Geographic region of the streaming machine

  • Geographic region of the end user

This behavior originates from Epic Games’ Pixel Streaming Plugin 2 implementation in Unreal Engine 5.5 / 5.6.

Eagle 3D Streaming only replicates Epic Games’ Pixel Streaming infrastructure and behavior. Therefore, this issue is not platform-specific and also occur when using Epic’s own signaling server and infrastructure directly.

 

 

 

 

 

 

 

 

Real-World Example

Let’s say:

  • Your application is hosted in the USA (Streamer Machine Location is in USA)

  • The app is built with:

    • Unreal Engine 5.5 or 5.6

    • Pixel Streaming Plugin 2

 

 

User Connection Results:

Streamer Region

User Region

Result

Streamer Region

User Region

Result

USA

USA

✅ Usually works

USA

Europe

❌ Video stream may fail

USA

Asia

❌ Video stream may fail

 

 

 

Similarly:

Streamer Region

User Region

Result

Streamer Region

User Region

Result

Europe

Europe

✅ Usually works

Europe

USA

❌ Video stream may fail

Europe

Asia

❌ Video stream may fail

 

 

 

 

 

 

 

 

 

 

Recommended Production Setup

Setup

Recommendation

Setup

Recommendation

UE 5.7 + PSP2

✅ Best Option

UE 5.5 / 5.6 + PSP2

⚠️ Use with caution

UE 5.5 / 5.6 + PSP1

✅ Stable Alternative

 

 

 

 

 

 

 

 

 

Important Note About Internal Testing

Many teams do not immediately notice this issue because:

  • Local testing often works correctly since both the streamer and browser are under the same network and geographic location

As a result, applications may appear to function correctly during development and internal QA testing.

However, the issue becomes significantly more visible during:

  • Public deployments

  • Global user access

  • Cross-region streaming scenarios

This is why some applications work perfectly during internal testing but experience video stream failures after being deployed to users in different geographic regions.

 

 

 

 

 

 

 


Need help?

If you need any assistance, feel free to reach out through any of the following channels:

🛠️ Support Portal: Contact Our Support Team

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📧 Email Support: support@eagle3dstreaming.com

 

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