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This document outlines the use and functionality of Information about features in the ‘'Mouse Tab’' which is the seventh in the edit config list of features.

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Prerequisites

Info

Before starting the first step, make sure you haveFor this document, you need :

  1. Access to the Control Panel ;

  • Enabled the Pixel Streaming plugin before packaging your application

  • At least one uploaded application in the Control Panel. 3. Upload your Unreal Engine Application to Eagle 3D Streaming's Platform for Pixel Streaming

  • Refer to this document to get how to toggle the mouse and discover other feature templates Feature Template for Eagle 3D Pixel Streaming

  • Setup a Config following this tutorial Set Up Configurations on your Control Panel

    • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

    Instructions

    In the Control Panel, go to Step2: Config Selection. Press on ‘'Edit’' and you will get the list of Tabs. As it is shown below in (Image 1), the ‘'Mouse Tab’' is the seventh in the list.

    Mouse Options

    Control real and gaming mouse behavior from the Mouse Tab.

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    1. A user Account.

    I. Mouse Options

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    Go to: Control Panel > Step2: Config Selection > Edit > Mouse.

    Refer to this document, if you need to create a new Config.

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    1. Fake mouse with touches

    Get the tutorial on the fake mouse with touches from this document https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/13893635/Eagle+Guide+to+Touch+Components+for+Mobile+Devices#Control-Panel--Config See : Fake Mouse with touches.

    2. Show

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    Browser mouse

    Enable this feature to see the browser mouse while streaming. Disable it from Edit Config to hide it from the stream. Press ''ESC'' to be able to show the cursor and use it again.

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    See : Show Browser mouse.

    II. Mouse Control Scheme

    On the drop down menu, choose a ‘'Hovering Mouse’' or a ‘'Locked Mouse’', and save it to apply the changes to the stream.

    Warning

    Issue: Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

    Fix: change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

    warningSee : Mouse Control Scheme.

    III. Cursor Style

    See : Cursor Style.

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    Warning :

    There is a bug from Epic’s side on UE 5.1.1, 5.2 and 5.2 3 that causes issues showing the in game cursor while Pixel Streaming which is not from our side.https://github.com/EpicGames/PixelStreamingInfrastructure/issues/349

    Check this link to see how a user found a way to have an in-game cursor while Pixel Streaming.

    (or check below)

    • Go to project settings > Engine > User interface > Software Cursor

    • add a New Software Cursor line ( click the + icon )

    • In the first field, select "Default"

    • In the second field select "DefaultCursor"

    • Save the project

    Now you are ready to use the Mouse Tab’s features! if you want to check the next Tab’s features, you can find it here Tab: Keyboard

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    See the Customization Tab for a White Label experience.

    See how to receive inputs from Mobile.

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    Need help? Contact Support

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    Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

    Requests sent on weekends will not be addressed until the following business day.