Configure E3DS Multiplayer Class
Follow the Steps below to configure E3DS Multiplayer class:
Step 1. Select Content Drawer from the bottom left corner of the Unreal Editor
Figure 1. Select Content Drawer
Figure 2. Content Drawer is Opened
Step 2. Navigate to Plugins > Multiplayer Server Scaling System Content > Samples
Figure 3. Navigate to Samples Content
Step 3. Double click on BP_E3DSMPS_SampleActor
Figure 4. Double Click on BP_E3DSMPS_SampleActor
Figure 5. After Clicking on BP_E3DSMPS_SampleActor a New Window is Opened
Step 4. Go to Details Section
Figure 6. Details
Step 5. Select User Info
Figure 7. Select User Info
Step 6. Configure the following fields
API Key: Retrieve it from Eagle3D Streaming API Management.
Dedicated Server App Name: Set the name of the server app (e.g., MyProjectServer).
Server Version: Give the Version (e.g. 1)
Commad Line: 1
Figure 8. Configuration
Step 7. Save all Changes
Figure 9. Save All Changes
Step 8. Compile and Save
Figure 10. Compile and Save
Step 9. Drag and drop the BP_E3DSMPS_SampleActor into the map
Figure 11. Drag and Drop the BP_E3DSMPS_SampleActor Blueprint Class
Step 10. Select BP_E3DSMPS_SampleActor from the Details Panel
Figure 12. Select BP_E3DSMPS_SampleActor
Step 11. Ensure that the configurations are the same as in Step 6
Figure 13. Check the Configuration
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