Packaging the Server Build
Follow the steps to package server build:
Step 1. Navigate to Edit > Project Settings
Figure 1. Project Settings
Step 2. Select Packaging and search “list of map”
Figure 2. Select Packaging
Step 3. Add Third Person Map
Step 4. Select Build Target as YourProjectNameServer
Step 5. Navigate to Platforms > Windows > Package Project
Step 6. Select an empty folder
Step 7. Packaging Successful
After waiting a few minutes, you will see a successful packaging pop-up. If the packaging fails, it may be due to the following reasons:
Your Visual Studio is not properly configured with Unreal Engine.
You may have skipped one or more steps in the tutorial.
You may be using the binary version of Unreal Engine from Epic Games.
To create a server you need to use source build Unreal Engine of Eagle 3D Streaming. You can download the source build Unreal Engine of Eagle 3D Streaming from this URL.
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